Pose and 3D Print Video Game Characters! Let’s Print! Chivmas Part 2 – 2015

“Pose and 3D Print Video Game Characters! Let’s Print! Chivmas Part 2 – 2015” is the name of an informative video by Maker’s Muse. In this video, Angus, the host, demonstrates how to pose and 3D print video game characters using in-game animations. Angus uses three programs, namely Model Ripper, Milkshape, and Meshmixer, to export and import the character and animation files from the game, pose the character, fix any errors in the mesh, add thickness, and prepare the final model for 3D printing. He also mentions ways to support Maker’s Muse, such as purchasing their eBook, supporting them on Patreon, buying a T-shirt, using their Amazon affiliate links, or making a direct donation through YouTube.

Angus impressively showcases the various animations in the game and explains how these can be used to easily pose characters for printing. Additionally, he highlights the importance of using specific software tools to fix mesh errors and enhance the quality of the 3D printed model. Angus wraps up the video, mentioning that in the next installment, he will demonstrate how to 3D print weapons, as well as finish and paint the model.

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Video Overview

Part 2 of Chivmas Advanced 3D Printing Tutorial series

Teaching how to pose and 3D print characters using in-game animations

Requires Chivalry: Medieval Warfare or another Unreal Engine based game

The second part of the Chivmas Advanced 3D Printing Tutorial series by Maker’s Muse focuses on teaching viewers how to pose and 3D print characters using in-game animations. This tutorial is specifically designed for those who have Chivalry: Medieval Warfare or another Unreal Engine based game. The video provides step-by-step instructions on how to export character and animation files from the game, import them into the Milkshape software, and pose the character using game animations. The saved object (obj) file can then be imported into Meshmixer to fix any errors and smooth the mesh. The final model is then ready for 3D printing.

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Introduction to Maker’s Muse

Visit makersmuse.com for more information about Maker’s Muse

Maker’s Muse can be reached on Twitter and Instagram @makersmuse

Maker’s Muse is a platform that provides extensive information and resources on 3D printing. Their website, makersmuse.com, offers a wealth of knowledge for individuals interested in learning more about this technology. They also have a presence on social media platforms such as Twitter and Instagram under the handle @makersmuse. By visiting their website or following them on social media, viewers can access additional information and stay up to date with the latest developments in the field of 3D printing.

pose-and-3d-print-video-game-characters-lets-print-chivmas-part-2-2015 Pose and 3D Print Video Game Characters! Let's Print! Chivmas Part 2 - 2015

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Ways to Support Maker’s Muse

Purchase their eBook

Support them on Patreon

Buy a T-shirt

Use their Amazon affiliate links

Make a direct donation through YouTube

If you appreciate the content provided by Maker’s Muse and would like to support their work, there are several ways to do so. One option is to purchase their eBook, which provides valuable guidance for individuals looking to buy a 3D printer. Another way to support them is by becoming a patron on Patreon, where patrons can contribute a monthly amount to help fund Maker’s Muse and gain access to exclusive content. Additionally, you can show your support by purchasing a T-shirt from their official store. By using Maker’s Muse’s Amazon affiliate links for your purchases, a portion of the proceeds goes to support their work. Lastly, if you prefer, you can make a direct donation through YouTube to help Maker’s Muse continue creating high-quality content.

Gratitude towards the Community

Expressing thanks to the community and supporters at Maker’s Muse

Maker’s Muse takes a moment to express their gratitude towards the community and individuals who have supported their work at Maker’s Muse. They are thankful for the support they have received and recognize that their success is due, in part, to the engagement and enthusiasm of their audience. The video serves as a way to show appreciation and reinforce the strong community that surrounds Maker’s Muse.

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Angus’s Return to Perth

Angus is back in Perth and it’s hot

Angus, the presenter of the video, announces his return to Perth, where Maker’s Muse is based. He mentions that the weather is extremely hot, with temperatures reaching 40 degrees Celsius. Despite the heat, Angus is excited to be back and take part in creating content for Maker’s Muse.

Purpose of the Video

Showcasing how animations in the game can be used to pose characters for printing

The purpose of this video is to demonstrate how animations in the game, specifically Chivalry: Medieval Warfare or another Unreal Engine based game, can be utilized to pose characters for 3D printing. Angus aims to show viewers how these animations can be harnessed to easily and effectively pose their characters for the printing process. This tutorial provides a unique approach to 3D printing by utilizing the in-game animations to achieve desired poses.

Software Used in the Process

Using three programs: Model Ripper, Milkshape, and Meshmixer

In this tutorial, three programs are used to successfully pose and prepare the character model for 3D printing. The first program, Model Ripper, is employed to export the necessary character and animation files from the game. These files are then imported into Milkshape, the second program, to pose the character using the in-game animations. Finally, the model is saved as an object (obj) file, which can be used in the third program, Meshmixer, to fix any errors and smooth the mesh before it is ready for 3D printing.

Step 1: Exporting Character and Animation Files

Exporting the character and animation files from the game

Importing them into Milkshape

The first step in the process involves exporting the character and animation files from the chosen game, such as Chivalry: Medieval Warfare. This is done using the Model Ripper program, which allows users to extract the necessary files to work with. Once the files have been successfully extracted, they can be imported into Milkshape, the next program in the workflow. By importing the files into Milkshape, users gain access to the character model and the in-game animations necessary for posing.

Step 2: Posing the Character and Saving as OBJ

Using game animations to pose the character

Saving it as an OBJ file

Once the character and animation files have been imported into Milkshape, users can utilize the in-game animations to pose the character according to their preferences. By manipulating the various joints and body parts using the animations, users can easily achieve intricate and dynamic poses. After the desired pose has been achieved, the model can be saved as an object (obj) file. This file format is compatible with various 3D printing software and allows users to move onto the next steps in the process.

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Conclusion and Next Steps

Final thoughts on the process of posing and 3D printing game characters

Teaser for the next video on 3D printing weapons and finishing the model

In conclusion, this tutorial offers an innovative approach to posing and 3D printing game characters by utilizing in-game animations. Maker’s Muse demonstrates the step-by-step process of exporting character and animation files, importing them into Milkshape, and using the animations to pose the character. The final model is then saved as an object (obj) file, ready for 3D printing.

In the next video of the series, Maker’s Muse will delve into the process of 3D printing weapons and finishing the model. This is an exciting continuation of the Chivmas Advanced 3D Printing Tutorial series and provides viewers with the necessary knowledge and skills to take their 3D printing projects to the next level. Stay tuned for more informative and engaging content from Maker’s Muse.

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